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WOW FOREVER · RACIALS · BLIZZCON 2026 DEMO DATA

Every racial, every race.

Blizzard reworked racials for Forever: every race gets two active and two passive abilities, tuned so the offensive value is comparable while the signature utility stays. This is all of them, 40 abilities across 10 races including both Skyborne factions, plus the Priest class racials. Hover a name for the Wowhead tooltip; the text underneath is what the demo showed, and it wins where the two differ.

HORDE

For the Horde.

Orc

Warrior · Hunter · Mage · Rogue · Warlock · Shaman
  • Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

  • Shatter CurseActive

    Instant, 3 min cooldown. Removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

    Not in Wowhead's Forever database yet.
  • +1% critical strike chance with all spells and abilities while an axe or two-handed axe is equipped.

  • HardinessPassive

    Stun duration reduced by 20%.

Undead

Warrior · Mage · Rogue · Priest · Warlock · Paladin
  • Instant, 2 min cooldown. Removes all Charm, Fear and Sleep effects. (No longer an immunity.) From the BlizzCon Deep Dive slide.

  • 5 yd, 2 min cooldown. Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec from a Humanoid or Undead corpse; moving, acting or taking damage cancels it.

  • Breathe underwater 300% longer.

  • Touch of the GravePassive

    Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.

    Not in Wowhead's Forever database yet.

Tauren

Warrior · Hunter · Druid · Shaman
  • War StompActive

    0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.

  • Grow bonus herbs without Herbalism.

  • PlainsrunningPassive

    Gain increased movement speed the longer you keep moving.

    Not in Wowhead's Forever database yet.
  • EndurancePassive

    +5% total Health, +1% Hit Chance.

Troll

Warrior · Hunter · Mage · Rogue · Priest · Warlock · Shaman
  • Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.

  • Rapid RegenerationActive

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec; any movement, action or damage taken cancels it.

    Not in Wowhead's Forever database yet.
  • +5% damage vs Beasts.

  • 10% of Health regen continues in combat.

Skyborne (Windshaper)

Warrior · Hunter · Rogue · Druid · Shaman
  • Walk on AirActive

    Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

    Not in Wowhead's Forever database yet.
  • SkysightActive

    0.5 sec cast, 2 min cooldown. Draw power from a convergence of elements: +10% movement and mounted speed for 30 sec, or 15 min if a convergence is nearby.

    Not in Wowhead's Forever database yet.
  • Wind BlessedPassive

    Passive. 1% increased melee, ranged, and spellcasting Haste.

    Not in Wowhead's Forever database yet.
  • Elemental InsightPassive

    Passive. Damage to Elementals increased by 5%.

    Not in Wowhead's Forever database yet.
ALLIANCE

For the Alliance.

Human

Warrior · Hunter · Mage · Rogue · Priest · Warlock · Paladin
  • Will to SurviveActive

    Instant, 3 min cooldown. Instantly removes all Stun effects.

    Not in Wowhead's Forever database yet.
  • Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.

  • While wielding a sword, +2% spell and ability critical strike chance.

  • +5% Spirit.

Dwarf

Warrior · Hunter · Rogue · Priest · Paladin · Shaman
  • StoneformActive

    Instant, 3 min cooldown. Removes and grants immunity to all Bleed, Poison and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

  • Sense nearby treasure and show it on the minimap. Lasts until cancelled.

  • +1% critical strike chance with all spells and attacks while a mace or two-handed mace is equipped.

  • Big Game HunterPassive

    +5% damage vs Beasts.

    Not in Wowhead's Forever database yet.

Night Elf

Warrior · Hunter · Rogue · Priest · Druid
  • Elune's LightActive

    Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

    Not in Wowhead's Forever database yet.
  • Instant, 10 sec cooldown. Slip into the shadows until you move; Night Elf Rogues and Druids stealth as if 1 level higher. Usable in combat: enemies are discouraged from attacking you, but the cooldown becomes 2 min.

  • QuicknessPassive

    +1% Dodge, +2% run speed.

  • +75% speed while dead.

Gnome

Warrior · Mage · Rogue · Priest · Warlock
  • Instant, 2 min cooldown. Escape any movement impairing effect and gain immunity to them for 3 sec.

  • Eureka!Active

    Instant, 2 min cooldown. Your next 3 damaging or healing abilities cost 50% less Mana and do 10% more damage or healing. Read from the demo; a Warlock's tooltip only lists the damage half.

    Not in Wowhead's Forever database yet.
  • +5% Mana, Rage and Energy.

  • More reliable engineering devices.

Skyborne (High Order)

Warrior · Hunter · Mage · Rogue · Druid
  • Walk on AirActive

    Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

    Not in Wowhead's Forever database yet.
  • Read Ley LineActive

    2 sec cast, 2 min cooldown. Tap a nearby ley line for +100% Health and Mana regeneration: 15 sec if no ley line is nearby, 15 min if one is found.

    Not in Wowhead's Forever database yet.
  • Wind BlessedPassive

    Passive. 1% increased melee, ranged, and spellcasting Haste.

    Not in Wowhead's Forever database yet.
  • Elemental InsightPassive

    Passive. Damage to Elementals increased by 5%.

    Not in Wowhead's Forever database yet.
CLASS RACIALS

Priest spells by race.

From the BlizzCon demo. Fear Ward is now baseline for every Priest. Night Elf and Troll spells read from level 38 spellbook tooltips.

Undead Priest

1 class racial
  • Dark SacrificeActive

    Instant, 10 min cooldown. Cannibalize 720 of your own Health over 15 sec to gain 720 Mana. (Rank 2, level 38 values.)

    Not in Wowhead's Forever database yet.

Troll Priest

2 class racials
  • Hex of WeaknessActiveChanged

    Rank 3: 45 mana, instant, 30 yd. Reduces the target's melee attack power by 85 and the effectiveness of healing on it by 20% for 2 min. (Classic reduced flat melee damage instead of attack power.)

  • Rank 3: 30 mana, instant. Shadows strike anyone who hits you with a spell, melee or ranged attack for 76 Shadow damage, once every few seconds, no threat. 3 charges, lasts 10 min.

Dwarf Priest

2 class racials
  • ChastisePassive

    Holy damage plus a short root, as in TBC.

    Not in Wowhead's Forever database yet.
  • Instantly heals you, as in TBC.

Gnome Priest

2 class racials
  • Confounding FlashActive

    Area crowd-control cooldown.

    Not in Wowhead's Forever database yet.
  • Contingency PlanActive

    Rank 2 at 38: 220 mana, instant, 30 yd, 10 min cooldown. Places a Holy ward on an ally for 15 sec; the next hit that drops them below 35% health gives them a 290 absorb and heals 338 over 15 sec. One Contingency Plan per target. Read from a demo spellbook tooltip.

    Not in Wowhead's Forever database yet.

Human Priest

1 class racial
  • Divine GraceActive

    Cooldown that removes Weakened Soul from the target and heals them.

    Not in Wowhead's Forever database yet.

Night Elf Priest

2 class racials
  • Elune's GraceActiveChanged

    Instant, 26 mana, 5 min cooldown: reduces the chance you will be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times. (Classic: ranged only, plus dodge, 3 min cooldown.) Read from the demo spellbook at level 38.

  • StarshardsActiveChanged

    Rank 4 at 38: 190 mana, 30 yd, channeled, 30 sec cooldown. Rains starshards on the target for 816 Arcane damage over 6 sec. (Classic: no cooldown and far less damage.) Read from a demo spellbook tooltip.

How to read this

Ability text was read off the BlizzCon demo footage and Blizzard's Deep Dive slides. "Changed" means the demo text differs from Classic 1.12. "New" means the ability did not exist in Classic. Numbers will move in beta.

Wowhead tooltips point at Wowhead's Forever database, which is being filled in as the beta goes. For several reworked racials it still shows the Classic version (hover Blood Fury and compare), so where the two disagree, trust the demo text on this page. Where a spell is not on Wowhead yet, only the demo text is shown.

Pick the class first

Racials matter less than the class rework. Read which class to start with, then build the talents, then come back here for the race.

Sources

Racial data from talentsforever.com (CC BY 4.0), export dated 2026-09-14. Racial rework confirmed in Blizzard's Deep Dive recap. Names, icons and tooltip text belong to Blizzard Entertainment.

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