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WOW FOREVER · RACIALS · BLIZZCON 2026 DEMO DATA

Every racial, every race.

Blizzard reworked racials for Forever: every race gets two active and two passive abilities, tuned so the offensive value is comparable while the signature utility stays. This is all of them, 40 abilities across 10 races including both Skyborne factions, plus the Priest class racials. Hover a name for the Wowhead tooltip; the text underneath is what the demo showed, and it wins where the two differ.

HORDE

For the Horde.

Orc

Warrior · Hunter · Mage · Rogue · Warlock · Shaman
  • Blood FuryActiveChanged

    Instant, 3 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec. Cooldown raised from 2 min in the October 15 beta build.

  • Shatter CurseActiveChanged

    Instant, 3 min cooldown. Removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec. The October 15 beta build swapped the immunity for a dispel and cut the reduction from 15%.

    Not in Wowhead's Forever database yet.
  • CommandPassiveChanged

    +5% damage dealt by Hunter and Warlock pets. The Classic racial, re-added in the October 26 final pass in place of Savage (1% crit), which lasted eleven days.

    Not in Wowhead's Forever database yet.
  • HardinessPassive

    Stun duration reduced by 20%.

Undead

Warrior · Mage · Rogue · Priest · Warlock · Paladin
  • Instant, 2 min cooldown. Removes all Charm, Fear and Sleep effects. (No longer an immunity.) From the BlizzCon Deep Dive slide.

  • 5 yd, 2 min cooldown. Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec from a Humanoid or Undead corpse; moving, acting or taking damage cancels it.

  • Breathe underwater 300% longer.

  • Touch of the GravePassiveChanged

    Your spells and attacks can drain Health from the target: 30% chance for casters, 20% for Paladins, Rogues and Warriors, with a 25 sec internal cooldown. Only damaging abilities trigger it, and it no longer breaks crowd control. Changed in the October 15 beta build.

    Not in Wowhead's Forever database yet.

Tauren

Warrior · Hunter · Druid · Shaman
  • War StompActiveChanged

    0.5 sec cast, 90 sec cooldown. Stuns up to 5 enemies within 8 yds for 2 sec. Cooldown cut from 2 min in the October 15 beta build.

  • CultivationPassiveChanged

    15 min cooldown. Grow bonus herbs without Herbalism; each herb needs player level equal to its skill requirement divided by 5. Changed in the October 15 beta build.

  • PlainsrunningPassiveChanged

    Gain 2% movement speed per stack the longer you keep moving, up to 60%. No longer increases mounted speed. You must keep moving a minimum distance per second, so stutter-stepping no longer holds it, and taking damage or stopping drops stacks. Doubled from 1% per stack and 30% in the October 26 final pass, which also removed the 3% mounted speed.

    Not in Wowhead's Forever database yet.
  • EndurancePassiveChanged

    +5% total Health, nothing else. The October 15 beta build swapped the old 1% Hit Chance for 2% critical damage and healing; the October 26 final pass removed that too.

Troll

Warrior · Hunter · Mage · Rogue · Priest · Warlock · Shaman
  • Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.

  • Rapid RegenerationActive

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec; any movement, action or damage taken cancels it.

    Not in Wowhead's Forever database yet.
  • +5% damage vs Beasts.

  • RegenerationPassiveChanged

    20% of Health regen continues in combat. Raised from 10% in the October 15 beta build.

Skyborne (Windshaper)

Warrior · Hunter · Rogue · Druid · Shaman
  • Walk on AirActiveChanged

    Instant, 90 sec cooldown. Glide downward through the air for 10 sec while controlling your direction of travel. Cooldown cut from 2 min in the October 15 beta build.

    Not in Wowhead's Forever database yet.
  • SkysightActiveChanged

    0.5 sec cast, 2 min cooldown, castable while moving. +15% movement speed for 15 sec. Using it at an elemental convergence grants Charged for 1 hour, which raises each Skysight to 30%. Charged persists through death. Reworked in the October 26 final pass from a 10% buff that lasted 15 min near a convergence.

    Not in Wowhead's Forever database yet.
  • Wind BlessedPassiveChanged

    Passive. 2% increased melee, ranged, and spellcasting Haste. Was 1% in the demo, 3% from October 15, and 2% since the October 26 final pass.

    Not in Wowhead's Forever database yet.
  • Elemental InsightPassive

    Passive. Damage to Elementals increased by 5%.

    Not in Wowhead's Forever database yet.
ALLIANCE

For the Alliance.

Human

Warrior · Hunter · Mage · Rogue · Priest · Warlock · Paladin
  • Will to SurviveActive

    Instant, 3 min cooldown. Instantly removes all Stun effects.

    Not in Wowhead's Forever database yet.
  • Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.

  • RuthlessPassiveNew

    +1% critical strike chance. Replaced Sword Specialization in the October 15 beta build at 2%; cut to 1% in the October 26 final pass. No weapon needed.

    Not in Wowhead's Forever database yet.
  • The Human SpiritPassiveChanged

    +10% Spirit. Doubled from 5% in the October 26 final pass.

Dwarf

Warrior · Hunter · Rogue · Priest · Paladin · Shaman
  • StoneformActive

    Instant, 3 min cooldown. Removes and grants immunity to all Bleed, Poison and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

  • Find TreasureActiveChanged

    Sense nearby treasure and show it on the minimap, and get a chance at extra items from most chests. Changed in the October 15 beta build.

  • Artisan's PrecisionPassiveNew

    +1% hit chance with spells and attacks. Added in the October 26 final pass in place of Earth Fury (2% critical damage and healing), which had replaced Mace Specialization on October 15.

    Not in Wowhead's Forever database yet.
  • Big Game HunterPassive

    +5% damage vs Beasts.

    Not in Wowhead's Forever database yet.

Night Elf

Warrior · Hunter · Rogue · Priest · Druid
  • Elune's LightActive

    Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

    Not in Wowhead's Forever database yet.
  • Instant, 10 sec cooldown. Slip into the shadows until you move; Night Elf Rogues and Druids stealth as if 1 level higher. Usable in combat: enemies are discouraged from attacking you, but the cooldown becomes 2 min.

  • QuicknessPassiveChanged

    +1% Dodge, +2% run speed. The speed now stacks with other movement speed increases. Changed in the October 15 beta build.

  • +75% speed while dead.

Gnome

Warrior · Mage · Rogue · Priest · Warlock
  • Instant, 2 min cooldown. Escape any movement impairing effect and gain immunity to them for 3 sec.

  • Eureka!ActiveChanged

    Instant, 2 min cooldown. For 8 sec, your non-periodic damaging or healing abilities cost 10% less Mana, Rage or Energy and do 10% more damage or healing. Also works on Power Word: Shield. The October 15 beta build replaced the 3 charges with the 8 sec window; the demo had a 50% discount.

    Not in Wowhead's Forever database yet.
  • +5% Mana, Rage and Energy.

  • More reliable engineering devices.

Skyborne (High Order)

Warrior · Hunter · Mage · Rogue · Druid
  • Walk on AirActiveChanged

    Instant, 90 sec cooldown. Glide downward through the air for 10 sec while controlling your direction of travel. Cooldown cut from 2 min in the October 15 beta build.

    Not in Wowhead's Forever database yet.
  • Read Ley LineActiveChanged

    2 sec cast, 2 min cooldown, castable while moving. +50% Health and Mana regeneration for 15 sec. Cannot be used while Innervate is active, and Innervate replaces it. Using it at a ley line grants Attuned for 1 hour, which raises each use to 100%. Attuned persists through death. Reworked in the October 26 final pass from a 100% buff that lasted 15 min near a ley line.

    Not in Wowhead's Forever database yet.
  • Wind BlessedPassiveChanged

    Passive. 2% increased melee, ranged, and spellcasting Haste. Was 1% in the demo, 3% from October 15, and 2% since the October 26 final pass.

    Not in Wowhead's Forever database yet.
  • Elemental InsightPassive

    Passive. Damage to Elementals increased by 5%.

    Not in Wowhead's Forever database yet.
CLASS RACIALS

Priest spells by race.

From the BlizzCon demo. Fear Ward is now baseline for every Priest. Night Elf and Troll spells read from level 38 spellbook tooltips.

Undead Priest

1 class racial
  • Dark SacrificeActive

    Instant, 10 min cooldown. Cannibalize 720 of your own Health over 15 sec to gain 720 Mana. (Rank 2, level 38 values.)

    Not in Wowhead's Forever database yet.

Troll Priest

2 class racials
  • Hex of WeaknessActiveChanged

    Rank 3: 45 mana, instant, 30 yd. Reduces the target's melee attack power by 85 and the effectiveness of healing on it by 20% for 2 min. (Classic reduced flat melee damage instead of attack power.)

  • Rank 3: 30 mana, instant. Shadows strike anyone who hits you with a spell, melee or ranged attack for 76 Shadow damage, once every few seconds, no threat. 3 charges, lasts 10 min.

Dwarf Priest

2 class racials
  • ChastisePassive

    Holy damage plus a short root, as in TBC.

    Not in Wowhead's Forever database yet.
  • Instantly heals you, as in TBC.

Gnome Priest

2 class racials
  • Confounding FlashActive

    Area crowd-control cooldown.

    Not in Wowhead's Forever database yet.
  • Contingency PlanActive

    Rank 2 at 38: 220 mana, instant, 30 yd, 10 min cooldown. Places a Holy ward on an ally for 15 sec; the next hit that drops them below 35% health gives them a 290 absorb and heals 338 over 15 sec. One Contingency Plan per target. Read from a demo spellbook tooltip.

    Not in Wowhead's Forever database yet.

Human Priest

1 class racial
  • Divine GraceActive

    Cooldown that removes Weakened Soul from the target and heals them.

    Not in Wowhead's Forever database yet.

Night Elf Priest

2 class racials
  • Elune's GraceActiveChanged

    Instant, 26 mana, 5 min cooldown: reduces the chance you will be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times. (Classic: ranged only, plus dodge, 3 min cooldown.) Read from the demo spellbook at level 38.

  • StarshardsActiveChanged

    Rank 4 at 38: 190 mana, 30 yd, channeled, 30 sec cooldown. Rains starshards on the target for 816 Arcane damage over 6 sec. (Classic: no cooldown and far less damage.) Read from a demo spellbook tooltip.

How to read this

Ability text was read off the BlizzCon demo footage and Blizzard's Deep Dive slides. "Changed" means the demo text differs from Classic 1.12. "New" means the ability did not exist in Classic. Numbers will move in beta. Abilities changed by the October 15 beta build (the weapon specialization racials became Ruthless, Savage and Earth Fury) and the October 26 final pass (Savage became Command, Earth Fury became Artisan's Precision, and Human, Tauren and Skyborne were retuned) are updated from Blizzard's patch notes; see the October 26 pass and the October 15 rework.

Wowhead tooltips point at Wowhead's Forever database, which is being filled in as the beta goes. For several reworked racials it still shows the Classic version (hover Blood Fury and compare), so where the two disagree, trust the demo text on this page. Where a spell is not on Wowhead yet, only the demo text is shown.

Pick the class first

Want the verdicts instead of the list? Best race for every class. Racials matter less than the class rework. Read which class to start with, then build the talents, then come back here for the race.

Sources

Racial data from talentsforever.com (CC BY 4.0), export dated 2026-09-14. Racial rework confirmed in Blizzard's Deep Dive recap. Names, icons and tooltip text belong to Blizzard Entertainment.

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