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WOW FOREVER · A PERMANENT AZEROTH · ANNOUNCED SEPTEMBER 12, 2026

World of Warcraft:
Forever.

Blizzard's third version of WoW, built on the original two continents with a level 60 cap, rebuilt talent trees, no realms, nine new dungeons, over a thousand new quests, and a promise of no gear resets. Included with a normal subscription. Launches November 4.

--days
--hours
--minutes
--seconds
until launch
LaunchNov 4
Beta cap20then 30
Level cap60
PriceSubno box
WHAT HAPPENS WHEN

The road to launch.

Dates, prices and editions
  1. Announced at BlizzCon

    Revealed as a permanent third version of WoW alongside retail and Classic.

    Blizzard
  2. Beta opens, level cap 20

    Access is in the Skyborne Epic Pack and the Warcraft Forever Collection, or a free opt-in lottery. Cap rose to 30 with the October 1 build. Extended past the stress test; closes for good at 10:00 a.m. PDT on October 23.

    Blizzard
  3. WoW Forever live Q&A

    Aired; the beta opened as it ended. GDKP banned, modern addon API, 10 and 20 player raids every tier plus Onyxia at 40, single difficulty, no rated PvP, Oceanic on Australian servers.

    Blizzard
  4. Beta level cap raised to 30

    Maintenance on the morning of October 1 PDT, then a new build with the cap at 30. It stays at 30 for the rest of the beta.

    Blizzard
  5. Stress test, open to everyone

    2:00 to 6:00 p.m. PDT in the Americas and Oceania, 19:00 to 03:00 CEST in Europe. Any WoW account, no subscription needed, on launch hardware. Every character is wiped afterwards, then the beta reopens until 10:00 a.m. PDT on October 23. Moved from October 19 on October 16.

    Blizzard
  6. Name reservation and character creation

    Opens October 27 at 18:00 CET in Europe and 1:00 p.m. PDT in North America (October 28, 07:00, in Korea and Taiwan). Pack owners only. Three characters per account across all rulesets, first come first served. Names are first and last, unique per region.

    Blizzard
  7. Launch, worldwideNext

    Included with a standard subscription. Level cap 60, no realms. Four rulesets at launch (Normal, PvP, Roleplaying, Roleplay-PvP), with Hardcore after launch.

    Blizzard
  8. First raids unlock

    The Barrow Deeps (10 players, 8 bosses), Hyjal Summit (20 players, 13 bosses) and Onyxia's Lair (40 players, Drakefire Amulet attunement). All reset weekly.

    Blizzard
  9. Hardcore ruleset

    A sealed permadeath world. Nothing carries in; dead characters can transfer out.

    Reported
  10. Second content wave

    Two new raids, two new dungeons, new zone content, a legendary questline, PvP season refresh.

    Roadmap
  11. Third content wave

    A revamped iconic vanilla raid, one more new raid, two dungeons, professions and Legacy updates.

    Roadmap
THE TOOL

Plan a build for every class.

Open the calculator

All 27 trees from the BlizzCon demo, 470 talents, with new, reworked and removed talents marked against Classic 1.12 and a shareable link for every build. Pick a class, then check every racial for every race before you commit.

GUIDES AND NEWS

Read up before the beta.

All Forever stories
WOW FOREVERA new beginning.↗

WoW Forever Podcast Episode 6: Layering Fixes for Launch, an Australian Clock Option, 80 to 120 Player Armies and Hardcore "Shortly"

The last WoW Forever podcast before launch was the tech episode. Blizzard's engineers said the zone-border vanishing from the beta is fixed for November 4, that group invites will no longer move you without asking, that Oceanic servers could run on Australian time if players accept a sudden sky change when grouping with Americans, and that bigger-than-40 groups are being discussed. What was said, who said it, and what is still open.

Read the story
WOW FOREVERA new beginning.↗

WoW Forever Will Get a Major Update About Every Four Months. What Blizzard Told IGN About the Patch Schedule

Principal game designer Kris Zierhut told IGN that WoW Forever is aiming for a major content update roughly every four months, about three a year, with smaller unlocks in between. Why Season of Discovery's pace was ruled out, what the roadmap says the first two waves contain, the Northrend idea that was floated, and what is still unconfirmed.

Read the story
WOW FOREVERA new beginning.↗

WoW Forever Name Reservation Day One: The EU Delay, the Disconnect Loop, the "Con" Name Bug and the Horde PvP Throttle

WoW Forever's Early Name Reservation opened on October 27 with a two and a half hour delay in Europe, an hour of queues and disconnects in North America, a restricted-name bug that blocked anything containing "con", an Oceanic Roleplay bug and Horde creation throttled on the PvP ruleset. What Blizzard has confirmed, what players reported, and what to do with the slots you have left.

Read the story
WOW FOREVERA new beginning.↗

WoW Forever's Final Racial Pass: Orcs Get Command Back, Dwarves Get 1% Hit, Tauren Run at 60% and Humans Lose Half Their Crit

Blizzard posted a final racial tuning pass on October 26, the night before name reservation and with the beta already closed. Every change for Human, Dwarf, Tauren, Orc and Skyborne, why Blizzard says it made them, what the 300-post reaction thread is angry about, and what it means for the race you reserve today.

Read the story
WOW FOREVERA new beginning.↗

Are Hunters Overpowered in WoW Forever? The Sim That Put Survival on Top, the "80% AFK" Rotation Thread, and the Dead Zone Fight

Three hunter threads have taken over the Forever forums since the beta closed: a sim update that has Survival Hunter 19% ahead of every other spec, a 283-post complaint that the ranged rotation is mostly waiting, and a push to remove the dead zone. What is confirmed, what is a level 63 simulation of talents nobody has played, what the Forever Open numbers say, and what Blizzard has said.

Read the story
WOW FOREVERA new beginning.↗

WoW Forever Runs on Real Time, So Oceanic Players Get Permanent Night and Evening Players Never See Noon. The Day/Night Cycle Fight, Explained

WoW Forever's day/night cycle is locked to realm time, 24 hours for 24 hours, on a single megaserver per region. Oceanic testers played the whole beta in the dark and evening players everywhere saw one sky. Twenty forum threads, a top Reddit post, the fixes players want, the case for leaving it alone, and Blizzard's silence so far.

Read the story
WOW FOREVERA new beginning.↗

WoW Forever Is Getting an RP-PvP Ruleset at Launch After All. Here's What Changed and What It Means for Name Reservation

A week after saying there were no plans for RP-PvP, Blizzard reversed course on October 22: WoW Forever will launch with a Roleplay-PvP ruleset on November 4, and Blizzard is trying to have it ready for name reservation on October 27. What Aggrend said, what isn't confirmed yet, and the faction-lock debate that started within hours.

Read the story
WOW FOREVERMark the date.↗

The WoW Forever Beta Ends Today: The Farewell Event, and What Blizzard Said in the End of Beta Podcast

The WoW Forever beta closes at 10:00 a.m. PDT on October 23 after a 24-hour farewell event in the starting zones. In the End of Beta podcast, Blizzard said why it ran a beta at all, why there's a two-week gap, how the language setting replaces language realms, that campfire damage is being looked at, and teased raid bosses, a revamped Molten Core and future homes.

Read the story
WOW FOREVERA new beginning.↗

WoW Forever Camping Explained: Every Campfire Buff, Which Profession Makes It, and the Upgrades Blizzard Didn't List

Blizzard's October 21 Camping post explains how WoW Forever campfires work: a Cooking fire holds up to 3 profession-made camp features, you sit for 1 minute to get the buffs, and all features share a 1-hour cooldown. Every skill 20 camp feature and its buff, the Journeyman and Expert campfires, and the 140 and 300 skill upgrades found in Wowhead's Forever database.

Read the story
WOW FOREVERA new beginning.↗

WoW Forever Invite-A-Friend Codes Are Out: What a Friend Gets, Missing Codes, and Why You Shouldn't Post Them Publicly

Blizzard started emailing WoW Forever Invite-A-Friend Launch Codes on October 20. Each code gives one friend free WoW Forever access from November 4 to November 11 with no subscription, but no Skyborne, no beta and no name reservation. How many codes each pack includes, where to find codes that never arrived by email, and the open questions.

Read the story
WOW FOREVERA new beginning.↗

WoW Forever Raids Explained: Barrow Deeps, Hyjal Summit, Onyxia's Attunement and the 10-Man Fight

Blizzard's WoW Forever raid overview confirms three raids for December 9: the Barrow Deeps (10 players, 8 bosses), Hyjal Summit (20 players, 13 bosses) and a 40-player Onyxia's Lair that still needs the Drakefire Amulet. Where each raid is, the full Alliance and Horde attunement chains, why the new raids have no attunement, and why players are now asking for a 10-player version of every raid.

Read the story
WOW FOREVERA new beginning.↗

Warlockguy Wins the Forever Open: Full Results From WoW Forever's $100,000 Duel Tournament

Warlockguy, the 20th seed and former League of Legends pro Nien, won The Forever Open by beating fellow Undead Warlock Neepzen 3–1 in the grand final. The standings for all 36 finalists, the nine $5,555 class prizes, the Demonology build both finalists used, the upsets, the weekend's disputes, and what 4,500 qualifier duels say about class balance at level 30.

Read the story
WOW FOREVERA new beginning.↗

WoW Forever Datamined Mounts: Blizzard Says the Spectral Wolf Pack and Crimson Rooster Are "Not Intended" for Forever

The October 15 WoW Forever beta build contained a Spectral Wolf Pack, Crimson Rooster, Verdant Sea Turtle, three pets, a tent toy and two transmog ensembles that look a lot like retail shop items. Blizzard says they are not meant for Forever. What was found, what Blizzard said, and what it does and doesn't tell you about a cash shop.

Read the story
WOW FOREVERMark the date.↗

WoW Forever October 15 Beta Build: Arcane Blast Redesign, Frost Blast, Wands Need You Standing Still, and Raid-Wide Auras

The last big WoW Forever beta build before launch redesigned Arcane Blast, added Frost Blast to replace rank 1 Frostbolt, made wands and Auto Shot require 0.5 seconds standing still, turned totems and auras raid wide, rebuilt the Elemental Shaman tree and reshaped Shadow Priest. Every class change and what testers think of them.

Read the story
WOW FOREVERA new beginning.↗

WoW Forever at PAX Australia: Cross-Region Play, Character Caps, Endgame Gold and Forever Features Heading to Retail

Holly Longdale and Clay Stone did a run of interviews at PAX Australia from October 9 to 11. Cross-region play is out 'right now', the character cap isn't decided, endgame gold should be easier to earn, PvP gets reward periods between raid tiers, and some Forever features could reach retail. Everything they said, checked against the videos.

Read the story
WOW FOREVERMark the date.↗

How the WoW Forever Stress Test Went: Few Queues, Australian Servers, Layering Complaints, and the Beta's Last Day on October 23

The WoW Forever Stress Test ran on October 21 on launch hardware. Most players got in with no queue and reported smooth play, Australians confirmed local servers with single-digit ping, and the complaints were layering, an English-less language picker in Europe, flickering shadows and a slow first hour in Europe. The beta came back afterwards and closes for good at 10 a.m. PDT on Friday, October 23. Start and end times, what broke, and what Blizzard has said.

Read the story
WOW FOREVERMark the date.↗

WoW Forever Beta Hotfixes, September 23: Build 69977, the Mac Crash Fix, a Realm Restart, and What Is Still Broken

Everything Blizzard changed in the WoW Forever beta between September 21 and 23: client build 1.60.1.69977 with Mac and gamepad fixes, the second attempt at the A Firm Response quest, the realm restart that freed stuck characters, and the EU routing fix. Plus what testers found after the build, and what is not in any notes.

Read the story
WOW FOREVERMore Azeroth.↗

No Shared Tagging in WoW Forever: Blizzard Will "Hold the Line." Here Is What That Means for Crowded Zones

Josh Greenfield says shared mob tagging is something Blizzard 'simply must hold the line on' in WoW Forever. Why testers asked for it, what the beta's starting zones look like with layering and a realmless megaserver, what Blizzard says it will do instead, and how to level through the crowd right now. Updated October 5 with why testers now say grouping slows them down.

Read the story
WOW FOREVERMark the date.↗

WoW Forever Beta Discoveries: A Mining Axe, a Mage Melee Sword, a Snake-Form Set, and What Else Testers Found in Week One

The items and systems WoW Forever beta testers found that Blizzard never announced. Rockslicer's 30-charge mining effect, the Coldflame Saber for melee Mages, the new Embrace of the Viper set bonuses, the Cozy Sleeping Bag, the library book rewards, guaranteed dungeon blues, mailed loot, a doubled bank and more, with exact tooltip numbers from Wowhead's Forever database.

Read the story
WOW FOREVERA new beginning.↗

Who Is WoW Forever For? A Developer's "Not for Retail Players" Post, the Backlash, and What the Team Told the Press

Blizzard world builder Matthew Armstrong says he is making WoW Forever for Classic players and lapsed accounts, not retail players, and the beta forum is 338 replies deep in arguing about it. Here is what he said, what the leads told Windows Central and Shacknews the same week (27 viable trees, 10 and 20 player raids every patch, a level 27 to 32 zone, maybe housing), and the weather update Blizzard teased.

Read the story
CLASS INDEX

One row per class.

Class tier list: who got buffed

Forever leveling and endgame guides land as the beta gives us something to test. Until then each class has its rebuilt trees, its demo spellbook, a tier on the buff list, and our Classic Era guide.

ClassTreesForever talentsSpellbookBiS gearClassic Era guideTier
PaladinClassic: Alliance onlyHoly · Protection · Retribution52 talents, 20 new →Level 38 spellbook →Beta BiS →Classic guide →S
ShamanClassic: Horde onlyElemental · Enhancement · Restoration50 talents, 12 new →Level 38 spellbook →Beta BiS →Classic guide →S

Before it had a name

We published a ten-part Classic+ collection five days before BlizzCon: what the community wanted, what the evidence said, and what a permanent Azeroth would need. It stays up as the record.

Read the Classic+ collection →

How we source this

Dates and features come from Blizzard's own recaps and pre-purchase page. Level ranges, talent counts and anything labelled "reported" comes from press and community trackers who played the demo. Talent data is from talentsforever.com (CC BY 4.0). We updated after the September 17 Q&A and update after each beta build.

Community builds

Save builds, publish them under any name, and upvote the ones that hold up. No account needed. Browse published builds →

Spellbooks

Every spell on the level 38 demo characters, tab by tab, with tooltips read off the footage. All nine spellbooks →

Professions and camping

Over 600 new recipes, a passive bonus for training each profession, and campfires that hold crafted objects with hour-long buffs. Every profession bonus, camp object and Legacy perk → Leveling guides for all twelve, 1-300 →

Gear at the beta cap

Best in slot for every spec at the level 30 cap, with the level 20 lists kept below, checked against Wowhead's Forever database, with a character sheet you can dress on any race and open in 3D. BiS gear for all nine classes → Every library book, for the free neck and ring →

Races and racials

Every race now has two actives and two passives, the Skyborne come in two flavours, and six new race and class combos are in. All the racials, with Wowhead tooltips → Can't decide? Spin for a class, race and faction →

Still playing Classic?

The Classic Era class guides cover the 1.12 trees Forever replaces, and the realm population census tracks where people are now.