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WOW FOREVER · CLASS TIER LIST · WHO GOT BUFFED, WHO GOT LEFT ALONE

The Forever tier list.

Not a DPS ranking. Nobody has parsed a raid yet. This ranks the nine classes by how much they gained from the Forever rework against Classic 1.12: new talents, new 31-point capstones, spells made baseline, and what was cut. S is the biggest net upgrade. C is the class Blizzard looked at and mostly nodded.

New talents that did not exist in ClassicCaps new 31-point capstones out of threeCut Classic talents removed, minus ones that went baselineBase abilities added or made baseline
SRebuilt from the ground up

Shaman

Elemental Combat · Enhancement · Restoration

All three capstones new, the mana problem fixed five ways, and the faction lock gone.

New
12
Caps
3/3
Cut
4
Base
7
Biggest wins

Lava Burst, Rage of the Farseer, Riptide, Water Shield, Maelstrom Weapon, Mental Dexterity, Mental Quickness, Shamanistic Focus, Improved Stormstrike, Lightning Overload

Made baseline or added

Totemic Projection (move totems 30 yd), Call of the Elements (four totems in one cast), Totemic Recall, Fire Nova as a spell, Lightning Bolt and Chain Lightning 0.5 sec faster, Ghost Wolf 2 sec cast, Dwarf Shaman

What it lost

Elemental Mastery, Shield Specialization, Totemic Mastery, Weapon Mastery

The only class where every 31-point talent is new, on top of Intellect scaling for melee and spells. Nothing else went from "one viable raid job" to three in a single pass.

Paladin

Holy · Protection · Retribution

The most new talents of any class, a real tank seal, and a Retribution capstone worth the points.

New
20
Caps
2/3
Cut
6
Base
6
Biggest wins

Light's Vigil, Twist of Light, Templar's Bulwark, Swift Judgement, Infusion of Light, Reverence, Voice of Truth, Champion of the Light, Sacred Arbiter, Iron Creed

Made baseline or added

Holy Strike at level 6, Seal of Fury, with a taunt on its Judgement, Judgement no longer consumes your Seal, Consecration at level 20, Blessing of Kings, Undead Paladin

What it lost

Sanctity Aura, Improved Blessing of Might, Improved Blessing of Wisdom, Lasting Judgement, Improved Devotion Aura, Blessing of Sanctuary

Blizzard spent more stage time and more new talents here than anywhere. It shares S with Shaman rather than taking it alone because Blizzard kept the weaknesses on purpose: no interrupt, no slow, limited range.

ABig, clear upgrades

Priest

Discipline · Holy · Shadow Magic

Penance, Prayer of Mending and a Shadowform that halves mana costs. Every race gets Fear Ward.

New
13
Caps
1/3
Cut
5
Base
5
Biggest wins

Penance, Prayer of Mending, Divine Aegis, Binding Heal, Soul Warding, Litany of Light, Improved Mind Flay, Early Demise, Shadowform mana cost -50%

Made baseline or added

Shadow Word: Death, Devouring Plague for every race, Fear Ward for every race, Divine Spirit, Gnome Priest

What it lost

Lightwell, Force of Will, Improved Power Word: Fortitude, Unbreakable Will, Improved Prayer of Healing

Huge gains, but the Priest was already the best healer in Classic. It moves from the top to a bigger top. Shadow is the real winner, and Shadow alone is not the whole class.

Druid

Balance · Feral Combat · Restoration

Mangle, Berserk and Wild Growth turn two dead-end trees into raid specs.

New
15
Caps
2/3
Cut
5
Base
4
Biggest wins

Mangle, Berserk, Wild Growth, King of the Jungle, Rend and Tear, Natural Reaction, Eclipse, Balance of Nature, Gift of the Earthmother

Made baseline or added

Nature's Grasp, Omen of Clarity, Improved Mark of the Wild, Skyborne Druid forms

What it lost

Feral Aggression, Blood Frenzy, Faerie Fire (Feral), Natural Weapons, Improved Thorns

Feral Combat is the biggest tree in the game now and Balance finally has crit and cast-time tools. It stays A because Moonkin Form is still the capstone and the Balance tree is a rework rather than a rebuild.

Warlock

Affliction · Demonology · Destruction

Nineteen new talents, three new capstones, and the most removals of any class.

New
19
Caps
3/3
Cut
8
Base
2
Biggest wins

Drain Hope, Demonic Pact, Incinerate, Pandemic, Malediction, Bane of Havoc, Shadow and Flame, Demonic Knowledge, Decimation

Made baseline or added

Bane of Agony and Bane of Doom named in tooltips, Troll Warlock

What it lost

Dark Pact, Improved Immolate, Devastation, Emberstorm, Grim Reach, Fel Intellect, Improved Drain Soul, Improved Drain Life

The most changed class in the game, which is not the same as the most buffed. Seventeen removed talents include real Classic damage talents, and Demonology now leans on pet mechanics nobody has raided with. A on ceiling, with the widest error bars on this list.

BBetter, with strings attached

Hunter

Beast Mastery · Marksmanship · Survival

Lone Wolf, a faster Aimed Shot, and a Survival tree that is finally about melee.

New
14
Caps
1/3
Cut
6
Base
4
Biggest wins

Lone Wolf, Careful Aim, Rapid Killing, Rapid Recuperation, Lacerating Strikes, Strider Kick, Summon Hawk, Expose Prey, Predator's Edge

Made baseline or added

Aimed Shot trained, 2 sec cast, Traps usable in combat (reported), Aspect of the Beast adds attack power, Human Hunter

What it lost

Wyvern Sting, Killer Instinct, Trap Mastery, Monster Slaying, Humanoid Slaying, Improved Feign Death

The class was already the easiest to level and did not need much, and the removals cut real damage: Killer Instinct was 3% crit and both Slaying talents were free damage in most raids. Survival got a new identity. Marksmanship and Beast Mastery got polish.

Warrior

Arms · Fury · Protection

Charge in Defensive Stance at last, and Protection gets a real tree. Arms and Fury got tidied.

New
11
Caps
0/3
Cut
5
Base
1
Biggest wins

Vanguard, Bloodthrill, Spearing Strike, Weaponmaster, Raging Blows, Bastion, Master of Defense, Vitality, Focused Rage

Made baseline or added

Slam on a 15 sec cooldown (demo tooltip)

What it lost

Improved Battle Shout, Improved Demoralizing Shout, Improved Shield Block, Improved Taunt, One-Handed Weapon Specialization

No new capstones and the fewest new talents outside Rogue and Mage. Protection is the clear winner. Fury and Arms keep their identity, which is fine, but "kept" is not "buffed" when every hybrid around them got a new toolkit.

CMostly left alone

Rogue

Assassination · Combat · Subtlety

Mutilate and two new capstones, but the fewest new talents outside Mage and a loss of Deadliness.

New
9
Caps
2/3
Cut
7
Base
2
Biggest wins

Mutilate, Venom, Thousand Cuts, Restless Blades, Hack and Slash, Cutthroat, Quietus

Made baseline or added

Blind at 30 Energy on a 5 min cooldown (demo tooltip), Eviscerate scales with Attack Power (demo tooltip)

What it lost

Deadliness, Improved Sap, Sleight of Hand, Dagger Specialization, Sword Specialization, Mace Specialization, Fist Weapon Specialization

Rogue was top melee in Classic and Forever largely left it there. Nine new talents is the second-lowest count, Deadliness was a straight attack power loss, and Combat's capstone is unchanged. Not nerfed. Just standing still while others move.

Mage

Arcane · Fire · Frost

Six new talents, one removed, no new capstones. Blizzard decided the Mage was already fine.

New
6
Caps
0/3
Cut
1
Base
2
Biggest wins

Arcane Blast, Hot Streak, Ice Lance, Fingers of Frost, Missile Barrage, Arcane Geometry

Made baseline or added

Frostfire Bolt trained, Orc Mage

What it lost

Magic Attunement

The least changed class by every count. That is a compliment to the Classic Mage and a warning to anyone rolling one for novelty. Relative to a Shaman with three new capstones, six talents is a standstill.

How the tiers were set

Counts come from the 470 talents transcribed from the BlizzCon demo, the same data behind our talent calculator. New capstones are the 31-point talents that did not exist in Classic. Baseline gains come from Blizzard's Deep Dive panel and the demo spellbooks. The tiers are our call on top of those numbers: a class with many new talents that also lost real damage talents ranks below one with fewer, cleaner gains.

Where a class started from matters. Priest and Rogue were already at the top of Classic, so the same amount of change moves them less. Shaman and Paladin started with one viable raid role each, so their rework changes what the class is.

What would move a class

  • Warlock goes S if the beta shows Demonology pets holding up in a raid.
  • Warrior goes A if Improved Battle Shout and Demoralizing Shout turn out to be baseline.
  • Hunter goes A if traps in combat are confirmed and Killer Instinct's crit went somewhere baseline.
  • Shaman drops to A if Water Shield or Mental Dexterity are cut.

Data export dated 2026-09-14. We re-rank after the September 17 Q&A and the first beta week.

Pick your first character

The tier list is about change. The best class to start with is about your first sixty levels, and it agrees with the top of this board. Then check the racials and every talent change.

Back to the WoW Forever hub