First Aid 1-300. Bandages as always, plus the healing potions Alchemy lost.
First Aid is still the cheapest skill to max: every step is cloth you already loot. Forever gives it the healing potion line from Alchemy, plus poultices and tourniquets, but none of them beats bandages on cost, so the route is the bandage ladder you remember.
Everything you need, before you start.
The total for the whole route below, with anything you craft along the way already broken down into what you buy or gather. Items marked Vendor come from trade or profession suppliers. Hover any item for its Wowhead Forever tooltip.
Split by trainer rank, if you buy as you go
Craft this, this many times.
Craft counts are the expected number for that range at Forever's skill-up colours, rounded up. The small numbers are the skill where the recipe turns yellow, green and grey; below the yellow number every craft is a guaranteed point. If a step finishes early, move on.
- 1-45skill50crafts
- 45-80skill51crafts
- 102
Linen Cloth
- 102
- 80-115skill48crafts
- 115-150skill48crafts
- 150-190skill65crafts
- 190-210skill31crafts
- 210-240skill42crafts
- 240-260skill25crafts
- 260-300skill65crafts
Why a Classic guide gets this wrong.
- Minor to Major Healing Potion moved here from Alchemy, learned from 1 (Minor) to 290 (Major) and made from herbs, spices and vials. Beta data
- New poultices and tourniquets. Bandage recipes and colours are unchanged. Beta data
- Camp objects: First Aid Kit at 20 (a Stamina buff that competes with Power Word: Fortitude), Toxin Study at 140, Plague Doctor’s Laboratory at 300. Beta data
- Heavy Silk, Mageweave and Heavy Mageweave Bandage manuals come from Deneb Walker in Arathi and Balai Lok’Wein in Dustwallow Marsh. Artisan needs the Triage quest from Theramore or Hammerfall, and the Triage doctor then teaches the Runecloth bandages. No changes to either were found. Classic
Before you spend a copper.
- Keep 152 Linen, 144 Wool, 127 Silk, 92 Mageweave and 65 Runecloth back from the auction house.
- Heavy Linen Bandage carries you from 45 to 80. Make the Minor Healing Potions for your own bags if you like, but they cost more per point than bandages.
- Do the Triage quest at 225. It needs level 35 in Classic.
Training ranks
- Journeyman unlocks at skill 50, Expert at 125 and Artisan at 200, each raising the cap by 75. Beta data
- Character level gates of 5, 10, 20 and 35 for the four ranks carry over from Classic. Beta players report Cooking reaching 150 before level 10, and a forum moderator called that a bug. Reported
- Hitting 150, 225 and 300 in a profession each award a Legacy point the first time you do it on the account. Blizzard
How this was built
- Every skill-up colour, reagent and recipe on these pages comes from Wowhead’s Forever database, which is mined from the beta client. Nothing is copied from a Classic guide.
- A skill point is certain while a recipe is orange. From yellow to grey the chance falls in a straight line: (grey − skill) ÷ (grey − yellow). The craft counts are the expected number of crafts under that rule, rounded up, so real runs land a few either side.
- The route is the cheapest expected path through all 300 points, costed with rough early-Classic auction and vendor prices, with a small cost for every recipe change so you are not buying a new pattern every three points. Recipes a trainer teaches win ties. Vendor patterns and quest rewards are allowed. Recipes that are new in Forever are only picked when they are clearly cheaper, and they are flagged, because Blizzard has not said how you learn them.
- The shopping list expands anything you craft along the way (bolts, cured hides, grinding stones, blasting powder) into the raw goods, and counts crafted leftovers against later steps. Those intermediate crafts can give a few free points of their own, so you usually finish slightly early.
- These routes were rebuilt on November 2 from Wowhead’s last Forever data before launch (the beta closed on October 23). Since the September version, most Tailoring, Blacksmithing and Leatherworking recipes became learnable 20 to 35 points earlier, with their colours moving down by the same amount. Launch hotfixes can still move colours, most likely above skill 225.
Pairs well with
Any main profession. First Aid costs nothing but cloth, so every character should have it.
Every bonus, camp object and Legacy perk is on the professions overview.