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WOW FOREVER · LEATHERWORKING 1-300 · BETA DATA 2026-11-02

Leatherworking 1-300. Every pattern moved down. A mountain of Rugged and Thick Leather.

Most Leatherworking patterns moved 15 to 25 points down the skill ladder, so you learn them sooner and they go grey sooner, and the leather conversions only give skill for a few points. The route changes recipe 17 times. Light Armor Kits take you from 1 to 52 for a stack of Light Leather. From 250 onward the old patterns run dry and the route leans on the new Skulker’s and Blue Suede patterns.

Crafts~372
Recipes17
Materials17
New in Forever4
SHOPPING LIST · 1 TO 300

Everything you need, before you start.

The total for the whole route below, with anything you craft along the way already broken down into what you buy or gather. Items marked Vendor come from trade or profession suppliers. Hover any item for its Wowhead Forever tooltip.

Crafted along the way

Already counted in the list above. Make them when the step needs them.

Split by trainer rank, if you buy as you go
THE ROUTE

Craft this, this many times.

Craft counts are the expected number for that range at Forever's skill-up colours, rounded up. The small numbers are the skill where the recipe turns yellow, green and grey; below the yellow number every craft is a guaranteed point. If a step finishes early, move on.

  1. 1-52skill
    Light Armor Kit
    Trainerlearn at 1304560
    68crafts
  2. 52-84skill
    Embossed Leather Gloves
    Trainerlearn at 407085100
    37crafts
  3. 84-105skill
    Fine Leather Belt
    Trainerlearn at 5585100115
    33crafts
  4. 105-125skill
    Hillman's Shoulders
    Trainerlearn at 105130142155
    20crafts
  5. 125-141skill
    Cured Heavy Hide
    Trainerlearn at 125135140145
    19crafts
  6. 141-156skill
    Heavy Armor Kit
    Trainerlearn at 125145155165
    20crafts
  7. 156-165skill
    Barbaric Shoulders
    Trainerlearn at 150170180190
    9crafts
  8. 165-187skill
    Guardian Gloves
    Trainerlearn at 165185195205
    23crafts
  9. 187-207skill
    Thick Armor Kit
    Trainerlearn at 175195205215
    26crafts
  10. 207-219skill
    Wild Leather Shoulders
    Quest rewardlearn at 195215225235
    13crafts
  11. 219-225skill
    Wild Leather Helmet
    Quest rewardlearn at 200220230240
    7crafts
  12. 225-242skill
    Rugged Armor Kit
    Trainerlearn at 225225235245
    36crafts
  13. 242-250skill
    Wild Leather Leggings
    Quest rewardlearn at 225245255265
    9crafts
  14. 250-255skill
    Skulker's Leather Gauntlets
    New in Foreverlearn at 250255255255
    5crafts
  15. 255-262skill
    Blue Suede Gloves
    New in Foreverlearn at 240260270280
    8crafts
  16. 262-275skill
    Blue Suede Shoulders
    New in Foreverlearn at 260280290300
    13crafts
  17. 275-300skill
    Blue Suede Bracers
    New in Foreverlearn at 275295305315
    26crafts
Trainer taught by your profession trainerVendor pattern bought from a supplierQuest reward from a quest, per WowheadNew in Forever in the beta data, how you learn it is not confirmed
WHAT FOREVER CHANGED

Why a Classic guide gets this wrong.

  • Medium and Heavy Leather conversions give skill for 10 points after you learn them and Thick Leather for 5. Rugged Leather is grey at once. Beta data
  • Most older patterns are learned and go grey 15 to 25 points sooner than in Classic. Heavy Armor Kit is learned at 125 and goes grey at 165, against 150 and 190. Beta data
  • New Forceful and Mystic armor kits at 95, 155, 205 and 235 build on the old kits with dust and elixirs. New Totemic Leather, Blue Suede and Tooled Leather sets fill the gaps. Their source is not confirmed. Beta data
  • Camp object: Tanning Rack at 140, which enables the advanced patterns. Blizzard
Blizzard official panel or recapBeta data Wowhead's Forever databaseReported community write-upsClassic Classic rule, not shown to have changed
TIPS

Before you spend a copper.

  • Skinning pays for this entirely. The route needs 554 Thick Leather, 377 Light and 634 Rugged.
  • The Wild Leather patterns are quest rewards in Feralas. Do that chain before 205 or you will be buying worse patterns.
  • Buy salt from any leatherworking supplier. You need 116 for the cured hides.

Training ranks

  • Journeyman unlocks at skill 50, Expert at 125 and Artisan at 200, each raising the cap by 75. Beta data
  • Character level gates of 5, 10, 20 and 35 for the four ranks carry over from Classic. Beta players report Cooking reaching 150 before level 10, and a forum moderator called that a bug. Reported
  • Hitting 150, 225 and 300 in a profession each award a Legacy point the first time you do it on the account. Blizzard

How this was built

  • Every skill-up colour, reagent and recipe on these pages comes from Wowhead’s Forever database, which is mined from the beta client. Nothing is copied from a Classic guide.
  • A skill point is certain while a recipe is orange. From yellow to grey the chance falls in a straight line: (grey − skill) ÷ (grey − yellow). The craft counts are the expected number of crafts under that rule, rounded up, so real runs land a few either side.
  • The route is the cheapest expected path through all 300 points, costed with rough early-Classic auction and vendor prices, with a small cost for every recipe change so you are not buying a new pattern every three points. Recipes a trainer teaches win ties. Vendor patterns and quest rewards are allowed. Recipes that are new in Forever are only picked when they are clearly cheaper, and they are flagged, because Blizzard has not said how you learn them.
  • The shopping list expands anything you craft along the way (bolts, cured hides, grinding stones, blasting powder) into the raw goods, and counts crafted leftovers against later steps. Those intermediate crafts can give a few free points of their own, so you usually finish slightly early.
  • These routes were rebuilt on November 2 from Wowhead’s last Forever data before launch (the beta closed on October 23). Since the September version, most Tailoring, Blacksmithing and Leatherworking recipes became learnable 20 to 35 points earlier, with their colours moving down by the same amount. Launch hotfixes can still move colours, most likely above skill 225.

Pairs well with

Every bonus, camp object and Legacy perk is on the professions overview.