Leatherworking 1-300. Every pattern moved down. A mountain of Rugged and Thick Leather.
Most Leatherworking patterns moved 15 to 25 points down the skill ladder, so you learn them sooner and they go grey sooner, and the leather conversions only give skill for a few points. The route changes recipe 17 times. Light Armor Kits take you from 1 to 52 for a stack of Light Leather. From 250 onward the old patterns run dry and the route leans on the new Skulker’s and Blue Suede patterns.
Everything you need, before you start.
The total for the whole route below, with anything you craft along the way already broken down into what you buy or gather. Items marked Vendor come from trade or profession suppliers. Hover any item for its Wowhead Forever tooltip.
- 634
Rugged Leather - 554
Thick Leather - 377
Light Leather - 264
Heavy Leather - 140
Coarse ThreadVendor - 116
SaltVendor - 80
Medium Leather - 60
Blue DyeVendor - 58
Fine ThreadVendor - 49
Silken ThreadVendor - 48
Deeprock Salt - 48
Thick Hide - 47
Rune ThreadVendor - 45
Wildvine - 32
Heavy Hide - 20
Spider's Silk - 20
Medium Hide
Crafted along the way
Already counted in the list above. Make them when the step needs them.
Split by trainer rank, if you buy as you go
Apprentice 1-75
- 179
Light Leather - 74
Coarse ThreadVendor
Journeyman 75-150
- 198
Light Leather - 100
Heavy Leather - 80
Medium Leather - 77
SaltVendor - 66
Coarse ThreadVendor - 40
Fine ThreadVendor - 20
Medium Hide - 19
Heavy Hide
Expert 150-225
- 330
Thick Leather - 164
Heavy Leather - 49
Silken ThreadVendor - 39
SaltVendor - 27
Wildvine - 20
Deeprock Salt - 20
Thick Hide - 18
Fine ThreadVendor - 13
Heavy Hide
Artisan 225-300
- 634
Rugged Leather - 224
Thick Leather - 60
Blue DyeVendor - 47
Rune ThreadVendor - 28
Deeprock Salt - 28
Thick Hide - 20
Spider's Silk - 18
Wildvine
Craft this, this many times.
Craft counts are the expected number for that range at Forever's skill-up colours, rounded up. The small numbers are the skill where the recipe turns yellow, green and grey; below the yellow number every craft is a guaranteed point. If a step finishes early, move on.
- 1-52skill68crafts
- 52-84skill37crafts
- 84-105skill33crafts
- 105-125skill20crafts
- 125-141skill19crafts
- 19
Heavy Hide - 57
Salt
- 19
- 141-156skill20crafts
- 156-165skill9crafts
- 165-187skill23crafts
- 187-207skill26crafts
- 207-219skill13crafts
- 219-225skill7crafts
- 225-242skill36crafts
- 242-250skill9crafts
- 250-255skill5crafts
- 255-262skill8crafts
- 262-275skill13crafts
- 275-300skill26crafts
Why a Classic guide gets this wrong.
- Medium and Heavy Leather conversions give skill for 10 points after you learn them and Thick Leather for 5. Rugged Leather is grey at once. Beta data
- Most older patterns are learned and go grey 15 to 25 points sooner than in Classic. Heavy Armor Kit is learned at 125 and goes grey at 165, against 150 and 190. Beta data
- New Forceful and Mystic armor kits at 95, 155, 205 and 235 build on the old kits with dust and elixirs. New Totemic Leather, Blue Suede and Tooled Leather sets fill the gaps. Their source is not confirmed. Beta data
- Camp object: Tanning Rack at 140, which enables the advanced patterns. Blizzard
Before you spend a copper.
- Skinning pays for this entirely. The route needs 554 Thick Leather, 377 Light and 634 Rugged.
- The Wild Leather patterns are quest rewards in Feralas. Do that chain before 205 or you will be buying worse patterns.
- Buy salt from any leatherworking supplier. You need 116 for the cured hides.
Training ranks
- Journeyman unlocks at skill 50, Expert at 125 and Artisan at 200, each raising the cap by 75. Beta data
- Character level gates of 5, 10, 20 and 35 for the four ranks carry over from Classic. Beta players report Cooking reaching 150 before level 10, and a forum moderator called that a bug. Reported
- Hitting 150, 225 and 300 in a profession each award a Legacy point the first time you do it on the account. Blizzard
How this was built
- Every skill-up colour, reagent and recipe on these pages comes from Wowhead’s Forever database, which is mined from the beta client. Nothing is copied from a Classic guide.
- A skill point is certain while a recipe is orange. From yellow to grey the chance falls in a straight line: (grey − skill) ÷ (grey − yellow). The craft counts are the expected number of crafts under that rule, rounded up, so real runs land a few either side.
- The route is the cheapest expected path through all 300 points, costed with rough early-Classic auction and vendor prices, with a small cost for every recipe change so you are not buying a new pattern every three points. Recipes a trainer teaches win ties. Vendor patterns and quest rewards are allowed. Recipes that are new in Forever are only picked when they are clearly cheaper, and they are flagged, because Blizzard has not said how you learn them.
- The shopping list expands anything you craft along the way (bolts, cured hides, grinding stones, blasting powder) into the raw goods, and counts crafted leftovers against later steps. Those intermediate crafts can give a few free points of their own, so you usually finish slightly early.
- These routes were rebuilt on November 2 from Wowhead’s last Forever data before launch (the beta closed on October 23). Since the September version, most Tailoring, Blacksmithing and Leatherworking recipes became learnable 20 to 35 points earlier, with their colours moving down by the same amount. Launch hotfixes can still move colours, most likely above skill 225.
Pairs well with
- Skinning 1-300: Skin what you kill. It levels itself.
Every bonus, camp object and Legacy perk is on the professions overview.